A fantasy tower defense for PC

Time Defense

Your hourglass is your life, your coin and your score. Build the maze, bend time, and don't let a single second slip away.

Join the Discord

Coming to Steam first, more platforms planned · Playtests run on our Discord

  • 65 levels
  • 26 towers
  • 2–4 player co-op
  • 7 time spells
  • 80 boon cards
  • 7 arcade games
  • 5 bosses
Scroll – the sand is falling

How Time Defense plays

1

The clock is ticking

Every level starts with a full hourglass, and from the first wave it runs down. No hearts, no lives, no health bar: the seconds in your hourglass are all you have.

Time = health
2

Your towers draw the road

There is no fixed path. The board starts open, and the enemies always take the shortest way that is left. Every tower and wall you drop bends that way, so you build the road yourself: long, winding, past every tower you own.

In co-op your friends drop theirs at the same time. Wall the enemies in completely? Then they get angry: faster, twice the damage, and they chew straight through.

No fixed pathReal pathfindingAnger mode
3

Every leak steals seconds

An enemy that reaches you rips seconds out of your hourglass. Bosses take a lot. Run dry and the level is lost, so every gap in your maze hurts.

Leaks cost seconds
4

Every kill pours sand home

Fallen enemies crumble into sand, and the sand streams through the air back to your hourglass. Sand builds towers, sand upgrades them: the better you defend, the more you can build.

Time = currency
5

Bend time itself

Rewind a pack five seconds, turn the hourglass for twelve more, stop time while your towers keep firing, or sacrifice a tower as an offering and turn its sand into seconds.

Between waves you pick one of three boon cards: a little roguelike in every level.

7 time spells80 boon cards
6

The time left is your score

Keep half of the hourglass for three stars. Stars open the roads to new lands, and the online highscores rank everyone by the seconds they saved.

Time = score

What makes it special

A tower defense where every second counts

One hourglass. Three jobs.

In most tower defense games you count lives and gold. Here everything is time: leaks drain it, kills refill it, spells bend it, and whatever is left when the last wave falls is your score. Every decision is measured in seconds.

A maze that fights back

Enemies path-find around everything you build. Diggers pass beneath, aggressive walkers chew through, fliers ignore it all. Read the lanes, then outsmart them.

You are on the board

Your wizard walks the battlefield, casts where it matters and rides a mount on the world map. Dodo, Penguin, Meerkat and Salamander fight at your side, each with its own trick.

Time spells and time towers

Rewind, Hourglass Turn, Time Stop, Offering, Blink Back and more. Towers like the Time Mark and the Seconds Bank turn kills into seconds.

26 towers, 12 traps

From the honest Rune Spire to prisms that chain light across the board and the Astrarium that drops shooting stars. 24 of them grow a mastery tree that ends in a unique ability.

Day turns to night

A day lasts 24 minutes, in the world and in every level. Shadows grow stronger at night, the phoenix by day; the Prism sleeps in the dark, the Astrarium wakes.

Bosses with a plan

The Ancient Treant roots your towers, the Frost Giant freezes them, the Scorpion King drags them into quicksand. And Kazhim the Djinn drinks the hourglass itself.

A roguelike in every level

After each wave, pick one of three boon cards: 80 in all, from common to legendary. Every first win adds a permanent boon to your save, and a seed makes every run your own.

65 levels, 6 lands

Walk a hand-built world map from Greenvale to the Emberwaste: villages with shops and arcade games, camps on the roads, puzzles and trials between the big battles.

Play it your way

Four difficulties from Easy to Hardcore, 30 achievements, quests, wizard levels, masteries, outfits for every land, and 7 languages.

A roguelike at heart

No two runs alike

Between waves the game deals you three boon cards, and you keep one. They bend the rules of the level: more time, faster towers, a doubled wave for double the sand. Try it: pick one.

Wave 3 cleared – pick a boon

80 cards in the game: common, rare and legendary.

  • 80 boon cardsThree to choose from after every wave. In co-op the room votes.
  • 120 save boonsEvery first win adds a permanent boon to your save.
  • A seed per saveSix characters decide your boon hands. Share it, and a friend plays the same run.
  • Puzzles, trials, road campsLevels with lent towers, short trials before new enemies, and turn-based battles at camps on the roads.

Take a break from the hourglass

An arcade in every village

Seven mini-games wait in the villages along the world map, each in its own little arcade house. Play them alone, with your co-op friends or against them.

Battle ChessChess with the game's creatures. Checkmate a boss's host.
Merge BattleBuy creatures, merge three into a stronger one, let them fight.
Bomb WizardBlast through a maze of crates, last wizard standing wins.
Mortar DuelAngle, power, wind: lob your shots over the hills.
Wand GalleryCharge your wand and hit the targets before the curtain falls.
The PyramidRun, jump and blast through an overgrown temple.
Wizard RunDodge and dash down the road as far as you can.

Straight from the game

See it in motion

Real gameplay, captured in the current playtest build. No pre-rendered trailer magic.

Towers firing at a wave in the maze
Sand streaming home to the hourglass
Time spells in action
Walking the world map
A battle at night: the wizard carries the light
A wave in GreenvaleTowers fire into a winding maze
Frozen ReachIce, snow and slowing towers
Sunscorch DunesA sand dragon pack in the maze
A boss fightThe Ancient Treant roots your towers
EmberwasteThe last land before the Djinn
Night fallsShadows grow stronger in the dark
The world mapWalk or ride from village to level
Level wonStars, sand and wizard XP
A frozen nightSnowveil after dark
Co-opTwo wizards, one board: lava set and glacier set
The co-op boon votePick a card and lock it: the most votes win
A road camp battleTurn by turn: attack, spells, items, defend
The Frost GiantSnowveil’s boss freezes your towers

Meet the cast

The Bestiary

Straight out of the game, in 3D. Pick one, drag to turn it.

Tower

Prism

By day it throws a beam of light across the whole board, through ground and air. Aim prisms at each other and the light adds up.

Summoning… ↔ drag to turn

A world to win back

From green meadows to the Emberwaste

Six lands, 65 levels, 19 villages. Stars open the roads, and every biome brings its own enemies, its own mount and its own boss.

Greenvale & Whisperwood
Levels 1–18

Greenvale & Whisperwood

Sunny meadows, old forests and the place where it all begins: Aurelhold, home of the Great Hourglass.

Frozen Reach & Snowveil
Levels 19–39

Frozen Reach & Snowveil

A frozen waterfall, a moment stuck in time. Penguins slide, ice bears charge, the Frost Giant waits.

Sunscorch Dunes
Levels 40–53

Sunscorch Dunes

Sandstorms, scarabs and the Scorpion King. Here the sand fights back.

Emberwaste
Levels 54–64

Emberwaste

Lava, ash and a tower of black glass. Kazhim the Djinn is waiting for the last grain.

Better together

Up to four wizards, one hourglass

Open a room, share the code, defend together: online co-op for 2 to 4 players, the whole campaign long. Behind this text your friends are at it already.

  • The wizard in the Grove setYouGrove
  • The wizard in the Dune setMiraDune
  • The wizard in the Glacier setJonasGlacier
  • The wizard in the Lava setKaiLava
  • Everyone builds, upgrades and casts on the same board, at the same time.
  • Boon cards are chosen by vote. Expect arguments.
  • Every wizard brings a mount; the enemies grow tougher with every player.
  • The village arcade games work together and against each other.
  • Each player keeps their own save, XP and loot.

The story

The sand of a thousand years

In the heart of Aurelhold stands the Great Hourglass. For a thousand years its sand has kept the world's time flowing, grain by grain. Then Kazhim the Djinn, once a sorceress who wanted more time than a life can hold, tore the sand out in a storm of smoke and scattered it among her creatures in every land.

Without it, time comes apart: waterfalls freeze mid-fall, days slip away. Your hourglass is bound to the great one, so every grain you win flows home. Master Pim, Keeper of the Great Hourglass, sends you out to win it back.

Grain by grain. Second by second.

The ApprenticeThat's you.
Master PimKeeper of the Great Hourglass
Kazhim the DjinnWants all the time in the world

Don't let this one slip away

A wishlist is the single best way to help a small indie game: Steam shows it to more players, and you get a nudge on launch day.

Join the Discord

Talk to the developer

Your feedback shapes the game

Time Defense is made by a tiny team, and every playtest round has changed it. Tell me what you love, what bores you and what breaks.

Best way to reach me

Join the Discord

The Time Defense Discord is where it all happens. I read everything, usually the same day.

  • Playtest builds before anyone else
  • Bug reports and ideas, straight to the developer
  • Patch notes, sneak peeks, co-op partners
  • A ping the moment the Steam page goes live
Join the Discord

discord.time-defense.info

FAQ

Questions, answered

When does Time Defense come out?

Time Defense is in active development and already being playtested. There is no release date yet: wishlist it on Steam and join the Discord, and you will hear it first.

Which platforms?

PC (Windows) via Steam comes first. Other platforms are planned; the Discord hears about them first.

Is there multiplayer?

Yes: online co-op for 2 to 4 players on one board. Everyone builds and casts, boon cards are chosen by vote and every player's mount fights. The whole campaign also plays solo.

What makes it different from other tower defense games?

There are no lives. Your hourglass runs down from the first wave; every enemy that gets through steals seconds, every kill pours sand back, and the time left is your score. On top: real mazing, time spells, your wizard on the board, mounts, day and night, and a world to walk.

Which languages?

English, German, French, Spanish, Russian, Japanese and Chinese, the story included.

How can I playtest?

Join the Discord: playtest builds and their news are posted there first.

What is in the playtest log?

Only game events: levels, results, times, the towers built, the save's seed. No names, no Steam ids, no hardware, no chat, nothing you type. It is only sent when you choose to send it.